Arguably the fastest, safest and cheapest way to kill enemy crew. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Like any projectile weapon, they can also. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Then I got chain ion, pike beam as rewards. So me and my friend were playing FTL using the Federation Cruiser type B. Each ship starts with. View Mobile SiteAxes or swords. Hull Beam / Pike Beam. Friendly slaver. Beam weapon, 2 damage to hull, 3 damage to system per room. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. This is a list of useful guides regarding FTL. For the system, see Weapon Control. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. The Defense drone MKIIs sound like flak cannons when they fire. Stealth Beam Drone []Guard. View Mobile SiteSo some weapons loadouts need hacking to work. Shotgun or rifle. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Honestly, I prefer the Hull Beam more than the Pike Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Rock B: 908. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. 2. III burst laser. By chaining the ion damage. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. It's the exact opposite of hull beam that does two awesome jobs at the same time. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. All player ships start with piloting, engines, oxygen, and weapons control. The Pike Beam's description says Glaive Beam instead of Pike Beam. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. instead of slicing the hull with beams: I've a thing for FTL high scores. Shotgun or rifle. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Take for example the Glaive beam, which does 3 damage per room. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. For the system, see Weapon Control. These collisions can be accidental or planned (example). The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. CryptoAxes or swords. Premium Powerups Explore Gaming. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. If you do, the halberd can deal up to ten damage in a single strike. Is there any ship in FTL that can beat USS. Axes or swords. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). All rights reserved. P. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. There’s a rare ship or two where it does 6. Axes or swords. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I find myself winning far more often than before though. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. I or II; A lot of. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. 3 shots for 3 power is still good, since it has the whole breach chance thing. With 2 shields active, it will do 1 damage per room, because 3-2=1. View Mobile SiteFTL: Faster Than Light. Mac or PC. Even hitting Shields with lasers/Combat Drones/whatever. They generally did the same damage but hull beam often did 1 more. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Each laser shot temporarily removes a shield layer. Press J to jump to the feed. For the tables of all weapons, see Weapons (tables). Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Only the energy. Mac or PC. 2) Halberd > hull > pike = heavy laser 2. Combat I and. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. This is like everything I could possibly want all in sector 1, about as good a start as. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Also, the beam moves faster, and spreading the damage. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Edit. or, use a Halberd Beam instead of. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. FTL: Faster Than Light. Small Bomb. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. Date. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Stackable. 5. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. Axes or swords. FTL: Faster Than Light Wiki is a FANDOM Games Community. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. And ammo can be expensive. With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The first time is shorter than the pike beam's stock 16s due to weapons officer. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Axes or swords. . Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Sure, they do a lot of damage, but you have to get the shields down first. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Mac or PC. . Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. There are exceptions sometimes, especially with the Hull Beam against the Flagship. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Mac or PC. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. In our case, S is the best characters with D being the worst, and A, B, and C filling the. All laser shots deplete a single shield layer, but some (Heavy or. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Nice, I was trying to think what the best complement to double halberds is. Press your finger on a room and hold. If in doubt, go Flak. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. III burst laser. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room. But puts you at a disadvantage against drones, and lanius. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. H. bam13302 • 7 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. We make choices like this everyday, they are part of us. Bombs. Note that the ships can also be unlocked through other means, as described on the Ships page . Mac or PC. Better for boarding though. Hull Beam is a good beam in general. © Valve Corporation. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. or if the ship has high shields and system repar drones. The problem with the Mk. Does anyone else believe it's an OP strategy, besides the fact that. Plasma storm incapacitated ships. The universe of FTL is inhabited by friendly and enemy ships. It includes one. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Phase 3 is one-shot by the beams once the Zoltan Shield is down. View Mobile SiteEvery layer of active shields takes one damage off the beam. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Plus going into the Flagship fight I thought. We make choices like this everyday, they are part of us. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Last edited by Antorius; May 22, 2016 @ 12:05pm #1. Would bump it up to B with a pre-igniter. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). I had a run on Fed C with a pike beam and 3 hull beams. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Refugee distress (Zoltan) Refugee ship with communications down. It makes me wonder why it rarely gets a mention. #4. Because of that, many parts of the ship had to be changed. Shotgun or rifle. Heavy laser 1 is a very solid weapon. Hull smasher is alright, if you don't have something else for taking out shields. Stay away unless you really know what you want them for. Had a lot of fun recently with hacking + hull beam + fire beam. The Defense drone MKIIs sound like flak cannons when they fire. Pike Beam Whatever it can do, other beams do better. Pike Beam: A solid choice if you have the required accompanying weaponry. The ship hastily messages you, "Stay out of this, or you'll be next!. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Business, Economics, and Finance. - Ion bomb A lot of ion damage, just that the reload is poor. U. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Oh, sure, it causes 4 hull missiles but you need ammo for. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. #9. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. FTL: Faster Than Light Wiki is a FANDOM Games Community. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. Free scrap with resources (Lanius) Friendly ship out of fuel. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Heavy Laser II / Heavy Pierce. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. For example, an Engi ship will never have offensive drones. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). Axes or swords. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Hull Laser 2 is a perfectly fine weapon. The first time is shorter than the pike beam's stock 16s due to weapons officer. Shotgun or rifle. Slug trapped on a moon. 13. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Shotgun or rifle. FTL: Faster Than Light Wiki is a FANDOM Games Community. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Repair station in Last Stand. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. I'm wondering how to make these work. Business, Economics, and Finance. 3 shots for 3 power is still good, since it has the whole breach chance thing. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Heavy Ion and and Chain Ion are also pretty bad. Honestly, I prefer the Hull Beam more than the Pike Beam. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. Charge Ion. (at least)Level 5 engines. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Tomdroid. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Fire drone is actually not too bad with the right setup. Nug_69. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. Halberd > Mini > Hull in my personal opinion. Basically your run-of-the-mill ion beam, short length and slow speed. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Shotgun or rifle. Oh, sure, it causes 4 hull missiles but you need ammo for that. This is because while it is faster than the Vulcan, it's still slow. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). Boarding is even more hilarious when you manage to get a hold on some ion bursts and a fire beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. FTL: Faster Than Light Wiki is a FANDOM Games Community. This is only against 0 evasion though - Combats can miss while Beams can't. Oh ye gods, glaive beam. T. FTL: Faster Than Light > General Discussions > Topic Details. fandom. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. . Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. R. Doubling up on beams has always worked well for me. Business, Economics, and Finance. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). One of my best runs was double halberd (and double ion bomb + hacking. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull laser 2 creates a mini breachfest. This event can occur only once per sector. FTL on Steam: came from my stream on July 20th, 2021. We make choices like this everyday, they are part of us. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. FTL: Multiverse Wiki is a FANDOM Games Community. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Systems are equipment that provides your ship with capabilities; they need reactor power to function. 3/4 Shield power. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. #3. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. So, I'd lean towards pike, but they're both. We make choices like this everyday, they are part of us. Reply . Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. This random event occurs in: Civilian Sector The Long-Ranged Scanners will detect ship presence. FTL: Faster Than Light Wiki is a FANDOM Games Community. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. No, the best thing to go with beams are lasers and flak. Usually. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. This. Mini Beam. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . Axes or swords. Only one ship starts without doors (Rock B), and only one starts without a. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. For example, the list of neutral events. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rebel fight among Federation and Rebel fleets. [3 shield pierce. Hull BEam. I feel hull lasers are slightly underrated. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Laser spam is fun. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Don't use ammo, either. Vulcan Laser. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. " 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail. We make choices like this everyday, they are part of us. " Attack the pirate. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. The flagship went down in 1 volley. Asteroid mining colony. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Pike Beam is a fairly standard weapon. Rules. Zoltan B Ship Full Pike Beam. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. "If you lose at FTL it is your own fault, there re players who have hundr. Axes or swords. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Flak plus halberd is my favorite combo in the game. Scans show a remote settlement being blockaded by a pirate ship. Ship Unlocking Events. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. It was a dumb micro mistake on my part. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. . The Defense drone MKIIs sound like flak cannons when they fire. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. My reasoning being that with my current loadout (heavy ions supporting Beam),. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I had a run on Fed C with a pike beam and 3 hull beams. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Auto-ship fight. 0s.